New posts
On owning your web presence
Posted 04 Jun 2024
Background
As you probably already know, Meta has announced that they’re going to start feeding all of our data (text, imagery, what have you) into AI models. This has led to an understandable exodus of artists from their platforms, Instagram in particular. Abandoning these platforms probably the right move and I am not here to try to talk anyone out of doing so.
But I want to take this moment to talk about how we can avoid ending up in this same situation again.
How we got here
What has happened with Meta (and with Google, and the-website-formerly-known-as-Twitter, and any other tech giant managing our personal data) has only happened because we all accepted something of a devil’s bargain. These companies offered us two things: convenience and “free” service. In return, they got to have our data.
About twenty years ago, when we collectively began to accept this state of affairs, it seemed fairly innocuous to most of us, me included. You get to share stuff with your friends on a relatively stable platform, and the only cost to you is that some algorithm scans your data and uses it to serve ads? It’s a compelling pitch, and I don’t fault us for falling for it.
But now the mask is off, and we all know a good deal about the ulterior motives behind these “free” services. It’s been said many times but it bears repeating: if you’re not paying for a web service, you are not the customer, you are the product.
The fear
What I’m concerned about now is the likelihood of our abandoning one trap just to walk straight into another. The main places where my artist friends are going are Substack and Cara. Either of these are probably better than Instagram, to be sure–but for how long?
Substack is a for-profit company and already has some kind of dubious decisions on their record. And as it gains popularity, so too will it become more likey to be acquired by something like Meta, or to just become dastardly all by itself. (Remember that Google’s motto used to be “Don’t Be Evil.”)
Cara is an interesting case. At the moment it appears not to be a for-profit enterprise, and does seem to have been set up with the best of intentions. But again, for how long? Running an operation like this is expensive, especially if you expect it to function as smoothly as something like Instagram. And, ultimately, users are taking on risk by trusting Cara to be the cornerstone of their web presence. They too could turn evil, or simply go kaput.
So what can we do?
What I suggest is this: we need to return our communities to Web 1.0 technologies. That means static websites, blogs, and forums. I realize that sounds difficult, and a bit less streamlined than the phone-app-based access we’ve all become accustomed to. And, well, admittedly yes, this is not necessarily going to be easy. But if we’re going to salvage the internet (and I do think it is worth salvaging) we have to stop outsourcing its maintenance to third parties who work for “free.”
As a creator, you should consider setting up a website, blog, or possibly both. And pay for it with money. A decent hosting service may not be free, but they can be ludicrously cheap. Many of them will even install WordPress or other site-building software for you, which will make the whole project pretty easy. While it may sound hard, it really isn’t, and your hosting service will do everything it can to make this work well for you.
Now, there is an obvious caveat here: you are still sending your data to someone else and letting them hold it on their computers. These services could also turn out to be evil and misuse your data in one way or another. But it’s less likely – you’re the customer in this case, so their goal is to keep you happy rather than to immediately sell you out to the highest bidder. But the real beauty of using a host instead of a social media company is that you can just up and switch to another one, and take everything with you. If Host A turns scummy, it’s relatively simple to just move all of your files over to Host B. Your domain name doesn’t even need to change. No one else will even notice you’ve moved if you do it right.
Of course most of us are simultaneously creators and audience members, so we must think about the receiving end of this arrangement as well. The “feed” was one of the game-changing innovations of the social media apparatus, because it was convenient to channel everything you might want to see onto a single dashboard. But there is an old-school equivalent to this, one that we can utilize again: RSS. This was (and still is) a simple technology that allowed applications (“RSS readers”) to get a listing of new content from a website and display it in a convenient way. By setting up blogs with RSS feeds, we can establish a system by which the audience can manage a feed from their favorite artists that would look much the same as the one we see on places like Instagram. The sole difference is that all of the content will be decentralized rather than being served up by a single corporation with its own ulterior motives.
Finally, we come to the question of community interaction. For basic individual-to-individual communication, this may be as simple as having a public-facing email address that’s easy to find. For more community-based discussion, online message boards can be established as easily as any other kind of website, and for all but the largest online communities they need not be very expensive. (Note: Discord is not the answer.)
Final thoughts
At the risk of sounding overdramatic, we have arrived at the day of reckoning. We now know exactly what Mephistopheles got out of the bargain, and it turns out to have been more dear to us than we had anticipated. But there’s a whole line of would-be devils lined up with new contracts. And maybe some of them are angels–as I said, I do think the Cara people have their hearts in the right place–but even those should give us pause. We got into this mess by entrusting our online identities to agents who didn’t need to answer to us, and we’re not going to get out of it by doing the same thing over again.
We need to take our online identities and manage them ourselves again. It will be less convenient. It also will cost a few bucks. But we’ll build something worth having, something that works for us rather than against us.
They stole the internet, and it’s high time we took it back.
Appendices
Resources
I banged out the above as quickly as possible in order to get it out there, but when I have a chance I will come back and put some links here to hosting services, RSS readers, and other related things.
An aside regarding Discord
Discord is not the answer for creating community spaces, for all the reasons discussed above, and its proliferation is a scourge that must be stemmed as soon as possible. Discord is a problem because, like all the other social services, it’s a for-profit enterprise not answerable to its users, but what’s more, it is establishing a precedent of walling off its content from the open internet. This makes it essentially a black hole of information. Anything that exists solely on Discord could disappear at any time and would be lost for good, and even in the moment is hidden from anyone outside of its closed “communities.” There’s a place for private communities, certainly, but we will lose most of what made the internet great if we begin to make all communities closed by default.
Finally, a disclaimer
This website is hosted for free on GitHub, which is owned by Microsoft. While writing this I couldn’t help but think that everything I’ve said here applies equally to GitHub, and as such I should really consider moving this site back to paid hosting, as it has been in the past.
The Best Video Essays of 2023
Posted 29 Dec 2023

I'm back once again to render my opinions on the world of the expository YouTube videos. This year's list is shorter than last year's, though whether this is due to trends among the video creators or some aspect of my own psychology I'm not sure. As ever, this is all hugely subjective, and despite the fact that I've framed this as "the best", it's more accurately "videos that I enjoyed." If a particular video's description doesn't sound appealing to you, you can skip it without feeling like you're missing out on something amazing.
As with last year, particular favorites are marked with ★
Enough preamble! On to the list!
Film and Television
- ★ The Consumerist Dystopia of Harry Potter by verilybitchie. Criticism of Harry Potter is widespread these days, but this video approached it from an angle that I’ve never seen before, discussing how the world-building of the series made it uniquely well positioned to becoming the merchandising juggernaut that it is. (0:38)
- I Watched Ancient Apocalypse So You Don’t Have To by Miniminuteman. An actual archaeologist discusses the silliness of a new “Ancient Aliens” type show. (In four parts!) (0:54)
- What Cop Shows Get Wrong About Fentanyl by Skip Intro. There’s a lot of misinformation floating around about fentanyl and how dangerous it is to innocent bystanders. We can thank cop shows for spreading and reinforcing a lot of this, as Mr. Intro explains in this very special episode of Copaganda. (0:53)
- The Plastic Feminism of Barbie by verilybitchie. If Barbie is a feminist film, exactly what kind of feminism is it preaching? (0:27)
- The Lion King 1 1/2: Judaism, White Pride, and Paranoia by The Sin Squad. “Good lord,” I hear you asking, “hasn’t the video essay outgrown the genre of ‘looking for problematic subtexts in C-tier Disney movies’?” Well, that’s kind of what this video is about, actually. It does discuss how this direct-to-video Lion King sequel explores Jewish themes, but it also reflects on the point of making these kinds of videos in 2023. (0:53)
- “NO CGI” is really just INVISIBLE CGI by The Movie Rabbit Hole. A series documenting the phenomenon of big movie releases widely advertised as using “no CGI”, when in fact all of them use a lot of CGI, including in the scenes that are claimed to be 100% real. First two episodes are out as of this writing. (10:50)
- The Future of Cinema is in the Past by Moviewise. Moviewise created several good videos this year about moviemaking techniques of the past and how today’s techniques differ (and in many cases, are worse for it). This video is about how film aspect ratios have changed over time, and how those changes have influenced composition. (0:19)
Video Games
- ★ Pay to Win: Gambling and the Desire Machine by Jimmy McGee. The first video in a short series that explores how video games (all video games) share ancestry with the gambling industry, and how that legacy continues to affect how they are designed to this day. While many exploitative games have been compared to slot machines recently, McGee shows that the influence runs far deeper and is more insidious than you might have thought. Technically these videos came out in 2022 but I didn’t see them then, so they’re on the 2023 list. Second entry in the series is here. (1:09)
- MyHouse.WAD - Inside Doom’s Most Terrifying Mod A detailed examination and analysis of a weird, complicated, and touchingly personal art project built inside Doom. (1:42)
- Who is Chell? Analysing Portal’s Protagonist by Ossy Flawol. Few canonical details are known about Portal’s player character, Chell. Flawol here collects whatever stray information they can locate to attempt to form a picture of the mysterious Test Subject: who she is, where she came from, and how she ended up in Aperture in the first place. (0:21)
- Jurassic Park: Trespasser and the Art of Jank by Monster Closets. “Some games are good. Some games are bad. And some games are Trespasser.” A look at the notoriously strange and broken game Jurassic Park: Trespasser, which tried to do a lot of innovative new things, failed at nearly all of them, and ended up being strangely fascinating as a result. Monster Closets is new to YouTube (24 subscribers as of this writing) so if this sounds intriguing to you please give him a watch! (0:30)
Cyberpunk 2077
Broken on arrival, for the first couple years of its existence Cyberpunk 2077 was discussed primarily in the context of its disastrous launch. In 2023, the game had been stabilized long enough that we finally started to see some discussion of its actual content rather than its context.
- Cyberpunk 2077 and loving a world that hates you by Thane Bishop. “I love this world… it’s just… I don’t know if I was supposed to.” A discussion of the paradoxical position of being completely engrossed by the game’s world, despite the fact that it’s clearly depicted as a horrible dystopia. I can relate. (0:15)
- ★ Cyberpunk 2077 in a World of Ads by Adam Srayi. One of my favorite videos of the year, a chastening look at the ubiquitous (fictional) in-game advertising in Cyberpunk 2077 and what it says about the ubiquitous advertising in our real-world cyberpunk dystopia. (0:13)
- The Rollercoaster Trans Rep of Cyberpunk 2077 by Lily Simpson. Before Cyberpunk was even released there was a small controversy about whether it was misusing trans imagery. But how are trans issues actually represented in the game? And did yours truly manage to completely overlook the game’s explicitly trans character because she’s the one who runs the street races? (Yes.) (0:31)
Science and Technology
- ★ The Future is a Dead Mall: Decentraland and the Metaverse by Folding Ideas. Dan Olsen investigates the stupid, depressing world of virtual reality ghost towns that seem to exist primarily to show advertising to their nonexistant users. (1:49)
- ★ The Man Who Faked Human Cloning by BobbyBroccoli. From the creator of last year’s terrific story of physics fraud, a story about genetics fraud! Learn how one scientist attempted to put South Korea’s scientific prowess on the map by cloning a human being… except he didn’t. (In two parts.) (1:04)
- Oceangate Titan: analysis of an insultingly predictable failure by Alexander the ok. So why did that Titanic sub fail? Learn the facts from someone who actually understands underwater physics, and don’t miss his followup video on the Alvin (the submerisble that found the Titanic in the first place) for an explanation of how a good underwater vehicle is designed and built. (0:21)
- Quick Start: The Unholy Saga of Phoenix Hyperspace by Cathode Ray Dude. CRD’s “Quick Start” was a highlight of the year for me, a series of videos about laptops of the Windows Vista era that attempted to solve the problem of slow bootup by shipping with a second, more limited OS. No one cared about these at the time and few people today remember they existed… so naturally it’s something we need to examine in exhaustive detail! This particular episode was my favorite, showing off a truly depraved solution to this problem that had me laughing with utter disbelief. (1:14)
AI
Inevitably AI was a topic of much discussion this year. Here are a few highlights.
- ★ Doomed To Be Replaced: Is AI Art Theft? by Solar Sands. The first of Solar Sands’s very insightful look at AI image generators from an artist’s perspective, and also includes the best explanation I’ve seen for how they actually work. (0:34)
- Doomed To Be Replaced: What Will AI Replace? by Solar Sands. Despite protests to the contrary, it’s clear that AI will inevitably replace some forms of creative work, whether we want it to or not. In this installment, Mr. Sands attempts to predict what (and who) will likely be in the crosshairs, and takes apart several metaphors applied to AI to determine which is most accurate.
- A.I. Filmmaking is Not the Future. It’s a Grift by Patrick (H) Willems. Willems is possibly the most annoying man in video essays, with a sense of humor that calls to mind 90s educational programs, but he does know his stuff and this is a pretty cogent examination of AI trends in filmmaking and what they mean, paying particular attention to AI-produced parodies of filmmakers like Wes Anderson. (0:45)
- I Used AI in a video. There was backlash. by AustinMcConnell. A counterpoint to the anti-AI hardlining that’s common among creative people, this video asks whether there aren’t some situations where it can be used ethically, and without harm. I don’t necessarily agree with everything he says here, but it’s an interesting perspective shift. (0:39)
Art
- Why Clip Art Was Everywhere… Until it Wasn’t by Linus Boman. A nice history of clip art, particularly the type prevalent in the 90s and 00s, but also reaching back to its pre-computer origins. Did this video tempt me to spend silly amounts of money acquiring old clip art books from eBay? Yes it did. But I resisted. (0:28)
- The Lost Art of the World Trade Center The unfathomable amounts of death that occurred on September 11th have rightfully overshadowed any material losses that occurred that day. But they can still be interesting to consider, and this video provides an accounting of the public artworks that were destroyed along with the World Trade Center. (0:31)
- Keith Haring: When Capitalist Consumerism Fails an Artist by lines in motion. How Keith Haring’s legacy in art and activism has been distorted and obscured by corporate interests who have reduced him to a cute aesthetic. (0:13)
- Immersive Van Gogh: Why Art is in Crisis by Broey Deschanel.
- ★ Plagiarism and You(Tube) by hbomberguy. I probably don’t need to highlight this blockbuster of a video but it would be remiss not to mention it. Hbomberguy has turned his attention to his fellow video essayists and revealed widespread plagiarism and lack of respect for others’ creative work. Probably the closest that they Guy has ever come or will ever come to unleashing a metaphorical H-Bomb, this video more or less ended the career of one video essayist who was in fact previously an alumnus of my own yearly list. (3:51)
History and Social Issues
- The Dark Side of Antarctica by Barely Sociable. Antarctica is a horrible place where no one ought to live. Some people live there anyway, and this video documents the ways in which the frozen continent seems to have a knack for driving its inhabitants to commit violence against each other. (0:24)
- The Kennedy Assassination: Inside the Book Depository Probably no other event in human history has been so thoroughly documented and deconstructed as the Kennedy assassination, and this video provides an extremely detailed and beautifully realized explanation of all the people, places, and moments. (1:38)
- The Enlightenment Fraud of Zen Master Rama by Atrocity Guide. You want to learn about a new age huckster, right? Of course you do! Don’t argue, it’s an Atrocity Guide video, guaranteed to be a winner. (1:16)
- This is Financial Advice by Folding Ideas. Dan Olson has once again come for financial grifters, and this time his subject is the GameStop market manipulation scheme from a little while ago. I will admit that even after watching this I still don’t entirely understand what that was all about, but it’s interesting nevertheless. (2:31)
- The Meaning of the Titanic by Sean Munger. Despite the Titanic’s hold on the popular consciousness, it’s not seen as a particularly significant event by most historians. Munger here takes an unusual approach to the sinking, framing it as a manifestation of many cultural transformations going on at the time, from industrialization to the looming outbreak of WWI. (1:44)
- The Brainwashing of America’s Children by Climate Town. A look at how large energy companies are influencing school curriculum in order to insert messages diminishing the importance of climate change. (0:28)
- Planned Obsolescence Will Kill Us All by Unlearning Economics. A thorough examination of the concept of planned obsolescence that also serves as a critique of the specific brand of anti-capitalist rhetoric that appears in many video essays. (1:07)
- Manson: A Geographic History by Sean Munger. The first in what Munger apparently intends to be a series, this video details the history of Charles Manson’s crimes from a geographic perspective, showing the places that figure into the story, where they are in relation to each other, and in what form they exist today. Munger also created a Geographic History about Watergate later in the year. (2:30)
Previous Years
Barbie, we're just getting started
Posted 17 Dec 2023
Author’s note: I wrote the following essay in Summer 2023, when the popularity of the Barbie film was at a fever pitch. I didn’t publish it at the time, partly because I feared backlash from the film’s fans. Now that some time has passed, it’s no longer clear whether the film will have the cultural sticking power that many people seemed to think that it might, but I believe the main points that I made here remain salient and worth recording.
Barbie appears to me to be one of the most cynically calculated works of art ever created. Judging solely from the discourse surrounding it, (sanctioned and otherwise) it appears to have been intentionally engineered to have wide appeal and head off potential criticism in service of rehabilitating a tainted brand for the long term and making a tidy profit for Mattel in the short term. Naturally, this is not the first attempt to use Hollywood to further such goals, but what frightens me about Barbie is how successful it has been.
Barbie, the brand, has long been the subject of harsh criticism from feminists, who have accused it of causing body image issues, glorifying consumerism, providing poor role models, and so on. I’m not here to argue any of these points, but neither am I here to argue against any of them. Barbie is, as it always has been and always will be, foremost a consumer product, a hunk of plastic that exists as a commodity to be bought. Mattel doesn’t care if feminists think Barbie is a bad role model unless those criticisms lead to a decline in Barbie’s sales. And, to be clear, Barbie’s sales have been declining. As of 2016, sales of the brand were at an “all-time low” and, as the press interpreted it, Mattel was having a hard time keeping it “relevant.” Whether this was due to feminist criticism or to unrelated market forces is hard to say, although I would venture to guess it was a mix of both.
Mattel clearly thought so too: the Barbie movie, as a rehabilitation tactic, took aim both at the feminist criticisms and the cultural irrelevancy.
It’s been obvious from the start that Mattel has wanted this to be seen as a feminist movie. Attaching Greta Gerwig to the project is a clear enough sign of that. And much of the discourse around this film since its release has been related to feminism, and whether or not it’s successful at making some sort of feminist statement.
I argue that it is impossible for this kind of film to be unequivocally feminist, especially not in the contemporary intersectional sense. Regardless of what statement Gerwig et al. are trying to make here, you cannot make a philosophically consistent argument for feminism in a product that also functions as a commercial for an international toy conglomerate.
This is because Mattel is not, and can never be, a bastion of feminism. It is a legacy corporation, one worth billions of dollars, and is built on a foundation of greed and suffering. It’s been known for years that Barbies, and most other Mattel products, are produced for low wages under hazardous conditions in factories throughout the global South. Many of the workers in these factories are women, and Mattel has consistently denied or ignored reports that find them to be hotbeds of sexual harassment. Additionally, Mattel, being first and foremost a purveyor of plastic gewgaws, is unavoidably a contributor to the plastic waste that is befouling our planet and—go figure—having an outsized effect on women in poor countries. To support feminism, Mattel would have to become something other than Mattel. The old disclaimer still applies: the views and opinions of the filmmakers do not reflect those of the company.
Of course, the film does not let Mattel off the hook entirely. In fact it addresses Mattel very explicitly, depicting its CEO as a buffoon in what is clearly meant as a light criticism of the corporation’s dubious intentions. But this also serves to obscure the fact that the CEO of Mattel is a real guy, one whose intentions with Barbie are every bit as questionable as those of anyone who came before him. His name is Ynon Kreiz, and he has not been at all subtle about what the Barbie movie was supposed to do: “This was not about making a movie. This was about creating a cultural event that will reach, engage, and touch consumers all over the world.” Note the telling use of the word consumers there. This was not about “reaching, engaging, and touching” people more generally, it was about talking to the people who are likely to buy things, and telling them that what they ought to be buying is Barbie.
Regarding his depiction in the film, Kreiz said simply that Mattel “embrace[s] self-deprecation.” Naturally: recent years have proven quite definitively that corporations like Mattel can have their cake and eat it too. They’ve learned that people no longer appreciate corporations that comport themselves like stuffy authority figures, we prefer corporations that act like our pals. That means PR offices making snarky comments on Twitter, it means CEOs who dress like teenagers, it means rainbow-colored pablum every June. And in 2023, corporations realized that they can take direct potshots at themselves and reap rewards for doing so, as Netflix has done in a recent Black Mirror episode. It is now a viable marketing strategy to stand up and say “hey, we suck, don’t we?” and get an appreciative laugh from the audience. If self-deprecation is more likable than maintaining an air of superiority, of course they’re going to do it.
So if the problem is that Barbie is no longer culturally relevant, what tactic did the movie take to make it culturally relevant again? Essentially, they tied it to a larger cultural phenomenon: camp. Camp has been with us for a long time (Susan Sontag’s seminal essay on the topic was published in 1964), but the increased popularity of the phenomenon has recently run the gamut from high to low culture, from TV drag competitions to the hallowed halls of the Metropolitan Museum of Art, camp becoming more culturally relevant at the same time that Barbie’s popularity was on the wane. The pairing of Barbie with deliberate camp was a natural one: Barbie has always been campy, with its bright pink trappings and its emphasis on fashion. It’s hard to imagine any other current cultural trend that would have been a more convenient vehicle for Barbie’s return to relevancy.
However, I would argue that Barbie is not doing camp so much as it’s appropriating it. Camp has always been inextricably linked to gay culture, to the extent that it’s almost impossible to discuss one without discussing the other. Granted, no group can claim exclusive ownership over an aesthetic, but is this not a form of cultural appropriation? Greta Gerwig isn’t gay. Margot Robbie isn’t gay. Ynon Kreiz isn’t gay. Mattel sure as hell isn’t gay. I won’t claim that no queer people worked on this film (which would be absurd), but the major stakeholders and decision-makers involved were not. This is a film made by straight people that was designed to capitalize on a trend created by queer people.
And did it ever work: a veritable waterfall of bright pink money for its creators, very little of which is going to find its way back into the pockets of the queer people who pioneered the style. Regardless of how Mattel wants to position itself in terms of its relationship to queer people (and to be fair, it has a somewhat better track record than many large corporations), it’s important to remember that it does not exist to be anybody’s friend. They make “gay stuff” if they think people are interested in buying gay stuff.
The integration of camp is just one aspect of the film’s larger strategy toward being universally appealing, however. The first thing that I found alarming about Barbie, before I thought about any of this, was the way that it seemed deliberately (and very effectively) engineered to have the broadest appeal possible. This is a strategy that film studios seem to be getting increasingly adept at, and I find their success deeply unsettling. It’s akin to other forms of social engineering like the casino or the con man, systems which exploit quirks of human psychology as a hacker exploits a software bug.
This “universal appeal” is attained by building up the film in such a way as to appeal to broadly different demographics whose interests wouldn’t normally overlap much. We’ve got the camp aspect to bring in the queer people and aesthetes. We’ve got Greta Gerwig and Noah Baumbach to bring in the cinephiles, who normally wouldn’t show up for this kind of corporate production. This also loops back and ushers the film into “critical darling” territory, which is useful for drawing in the more casual moviegoers for whom Rotten Tomatoes is the final word. We’ve got the trappings of feminism to draw in the NPR-liberal demographic (which conveniently also sells tickets to the Ben Shapiros of the world, who will watch anything if they think they can make culture-war fodder from it). Including Margot Robbie brings in her substantial fanbase, a significant percentage of which are also the highly lucrative superhero fans. Then there’s the nostalgia aspect for the many, many people for whom Barbie is associated with fond childhood memories. If you get enough momentum behind the marketing (and Mattel spent $150 million marketing this baby), you can even start getting straight men into the seats, whether they come out of curiosity or because a female partner dragged them into it.
Finally, you also get children. With a rating of PG-13, the movie isn’t meant for them on paper, but obviously a lot of them are going to see it anyway, and you can bet that Mattel is well aware of this. The Jurassic World films are rated PG-13 as well, and Mattel makes tie-in toys for those. Much ink has been spilled to the effect that Barbie is a film meant for adults, but it’s not meant for adults, not exactly. Barbie is a film meant to be fun for the whole family, as the old cliche goes. But where this usually means “fun primarily for children, and more or less tolerated by adults,” here it’s the opposite. Mattel knows kids will see this movie. They expect and want kids to see it. And they’re hoping that said kids will like it at least enough to beg for more pink plastic crap come Christmas (and presumably grow up to be the next generation of Barbie-loving adults). Regardless of what else it has become, and what so many people want to believe, Barbie is still a toy commercial, and always has been.

And even as the film sells toys to kids, as per tradition, Barbie is also the harbinger of Mattel’s pivot from being a purveyor of childhood playthings to being a company that profits off of its intellectual property. This is the company’s stated goal, according to recently-hired executive Josh Silverman, formerly of Disney. Barbie is merely the beginning of a slew of branded media franchises that they plan to unleash on the public. Films based on Hot Wheels and Monopoly sound idiotic now, but Barbie would have sounded just as silly before it became a phenomenon. I see no reason to think that they won’t be able to find equally compelling justifications for these films. Hot Wheels is already “revving its engine,” so to speak, with producer J.J. Abrams (an experienced reinvigorator of tired properties) saying that the film will be “emotional and grounded and gritty.” Of course. It’ll have a script that’s just good enough for it to be better than people expect it to be, it’ll have some star with a cult following, it’ll have a slightly surprising hook, and a message just to the left of centrism. These people know exactly what they’re doing, and so far they’ve done it very well.
Before Barbie was released, when it wasn’t yet clear whether we had a bona fide cultural phenomenon on our hands, I predicted that it would be one of the most significant works of art in recent memory. I felt insane as I said it, but the film’s reception has not led me to think otherwise. The Barbie phenomenon is deeply disturbing to me, perhaps the most thorough and effective fusion of commercialism and culture that I’ve ever seen. All big-name films sell merchandise, of course, but it’s rare to see something that is so transparently an advertisement be wholeheartedly embraced by people as a cultural treasure in its own right.
I have no doubt that some of Barbie’s fans, reading what I have written here, will want to rush to the film’s defense, and charge that the film is more than an advertisement, that it’s just a good and fun movie. Maybe so. But if anything, that makes it worse. Barbie has shown that you can wrap a commercial in a veneer of cultural legitimacy, and that you can make unfathomable amounts of money doing so. The same formula that saw Saturday morning cartoons reduced to toy commercials in the 80s has come for cinema, but now it’s been optimized for grownups—including the kind of grownups who think they’re beyond this kind of pandering. It’s a wolf in sheep’s clothing, a Trojan horse. A spoonful of sugar that makes the medicine go down. They’ve found a way to make us pay to watch commercials and go home swearing that we enjoyed it. If that doesn’t scare you, I don’t know what would.
The Best Video Essays of 2022
Posted 17 Jan 2023

Well, 2022 was not a banner year for the video essay. The medium seems to be in a sophomore slump of sorts, having matured enough to establish certain conventions but not quite comfortable enough to begin pushing its boundaries very often. Hopefully 2023 will be better, but in the meantime, I have once again gone back through my viewing history to find a few standout examples worthy of your time.
As before, this is by no means an objective or definitive thing. I can only speak for videos that I actually watched, which are themselves a subset of the videos that YouTube deigned to recommend to me. And this year brought an increasingly unreliable YouTube algorithm that often failed to highlight videos from creators who I explicitly follow, so I have no doubt there were many good videos that I never saw at all.
But here are some that I thought were good. I hope you enjoy them as well. As you can probably guess, those marked with a star are particular standouts. For convenience, here is a playlist with all of them, in no particular order because that would be a big pain.
Film and Television
- The Decline of Tim Burton by Broey Deschanel. How Tim Burton went from maker of iconic hits to yet another of Disney’s interchangeable henchmen. (0:45)
- The Dystopian Nightmare of MOTEL MAKEOVER by Maggie Mae Fish. The intersection of gentrification, reality TV, and AirBnB. It’s as bad as it sounds. (0:22)
- Elvis (2022) and the Utter Mediocrity of Biopics by Broey Deschanel. I’ve never much cared for biopics, and thanks to Broey, I finally understand why. Also, this is as good a place as any for me to note my observation that Elvis seemed to be the most popular movie to watch on airplanes this year, speaking as someone who spent a lot of time on airplanes. (0:40)
- The Lesbian Gaze by verilybitchie. A look at lesbian movies directed by men, and how those depictions differ from those directed by women. And finally, someone manages to articulate some of the reasons I hated Blue is the Warmest Color.
- ★ The Lion King (Part 1) by YourMovieSucksDOTorg. The video essay has largely evolved beyond its original predominant genre of “grown man is angry about children’s movies”, but this years-in-the-making (and long-anticipated) examination of the “live-action” Lion King remake was well worth the wait. Adum has been running his channel “Your Movie Sucks” for a long time, and this is probably his best work to date, bringing his usual hallmarks of exhaustive research, dry wit, and clever editing to explain not only why the remake is bad, but why the original is superior. I will admit I’ve never particularly liked the original Lion King myself, and after watching this I feel like I appreciate it a little better. Watch for Part 2 in my list of the best of 2024, probably ;). (Also, don’t miss Adum’s definitive debunking of the claim that The Lion King was a ripoff of Kimba the White Lion, which preceded this video by a couple years.) (2:30)
- ★ Oscars 2022 and the Death of Cinema by Broey Deschanel. Broey takes a look at how the Oscars are becoming self-aware of their own cultural irrelevance, highlighting the disconnect between popular opinion and critical appraisal, and what that means for the future of film as an art form. I’ve been thinking about this video a lot in the past months, especially as advertisements have been popping up around LA encouraging the Academy to consider Marvel’s Wakanda Forever as a prestige film worthy of Best Picture. (0:27)
- Paw Patrol’s Dark Secret, Explained by Skip Intro. Skip Intro’s ongoing “Copaganda” series turns to the world of children’s television to ask the big questions: does ACAB apply when the C is an adorable* puppy? What exactly are kids supposed to learn from all this? And why does everything look like it’s made of cheap plastic? (*Puppy is actually not very adorable) (1:20)
- Saurian Cinema: Capitalism Killed the Dinosaurs (And We’re Next) by coldcrashpictures. The latest installment in coldcrash’s Saurian Cinema series revisits the 90s weird puppet-based sitcom Dinosaurs and reveals it as the surprisingly prescient satire that it apparently always was. (1:10)
- Trash Disney Remakes by Big Joel. The Disney live-action remake continues to be the gift that keeps on giving, at least where video essays are concerned. No hard-hitting analysis here, but who doesn’t want to spend an hour with lovable scamp Big Joel as he seeks out increasingly ridiculous places to film himself talking about Disney’s ongoing destruction of its legacy? (0:50)
- The Visual Effects Crisis by the Royal Ocean Film Society. A good examination of visual effects, and how widespread misperceptions have led to VFX artists becoming one of the most overworked and underappreciated sectors in the film industry. (0:20)
History
- Light up a Torch of Freedom: Cigarettes by Knowing Better. The history of the cigarette industry and its century-long campaign to cultivate addiction while concealing its incredibly harmful effects. (1:30)
- ★ The Man Who Tried to Fake an Element by BobbyBroccoli. A surprisingly engrossing tale of academic fraud from the high-stakes world of advanced particle physics. Meticulously researched, and explained clearly enough that you’ll be able to follow along even if you don’t know Rutherfordium from Livermorium. (1:20)
- The Kidnapped Filmmakers of North Korea by Atrocity Guide. The true story of a husband and wife who were abducted by the North Korean government in an attempt to jump start the country’s film industry. (1:00)
- Mar-a-Lago - Trump’s Criminal Resort by Renegade Cut. What exactly is Mar-a-Lago anyway? A short explanation of the resort and its surprisingly long entanglement with the Oval Office. (0:11)
- The Part of History You’ve Always Skipped: Neoslavery by Knowing Better. When did legal slavery end in the United States? The answer is less clear than you might expect, and ultimately boils down to the harrowing conclusion that slavery, at least in certain forms, is still legal. (1:17)
- ★Why Koko (Probably) Couldn’t Talk (Sorry) by Soup Emporium. Koko the gorilla was famous for her mastery of American Sign Language. Except maybe she didn’t speak it at all. A close look at the case reveals endless amounts of wishful thinking and cherry picking on the part of Koko’s supposed caretakers, and a good deal of extremely questionable “science.” See also the podcast You’re Wrong About, which released an episode about Koko back in July of 2020. (0:50)
- ★ Was Helen Keller a Fraud? by Soup Emporium. Mr. Emporium’s previous video (see above) on Koko the Gorilla resulted in many people writing in to request that he “debunk” Helen Keller. Except, as he here demonstrates in exhausting detail, she was not a fraud, and anyone who thinks otherwise ought to take a long, hard look at themselves and the path that brought them to such a shameful conclusion. A masterful exploration not just of Keller’s admirable life, but of the dangers of internet groupthink and its elevation of unorthodox “hot takes.” (1:20)
Internet culture
- A Deep Dive Into The Cinemassacre Backlash by Lady Emily. 2022 didn’t bring much new work in the field of Doug Walker Studies, but occasional Doug Walker scholar Lady Emily did produce this investigation into the career of related internet personality The Angry Video Game Nerd. What follows is the sad story of a man trapped in a prison of his own success. (1:55)
- A History of Spam on the Internet by We’re in Hell. Spam! What is it? Where did it come from? Where is it going? An entertaining history of the unsolicited advertising online and the strange people who have inflicted it upon us. (1:20)
- ★ ROBLOX_OOF.mp3 by hbomberguy. “They didn’t get rich because they used your sound effect! They got rich by being evil!” What was the origin of a half-second sound effect in a popular children’s video game? The short answer is that they accidentally copied it from an existing game, but the long answer involves the shenanigans of a very ridiculous rich dude, the illegitimacy of the Guinness World Records, and the exploitation of child labor by the aforementioned popular video game. (2:00)
- ★ Line Goes Up - The Problem With NFTs by Folding Ideas. Wherein the crypto market meets its greatest nemesis: Dan Olsen explaining at length what all its terminology means, what its adherents think, and how the entire thing is a gigantic grift. At 10 million views this video hardly needs my endorsement, but it’s definitely one of the year’s standouts, an important dismantling of a dangerous trend. (2:20) See also: Why are NFTs so Ugly? by Solar Sands. (0:17)
- Transvestigation: The Conspiracy Theory That Everyone is Transgender by Mia Mulder. Everyone’s favorite investigator named Mulder is back, this time to examine a very strange Internet subculture devoted to proving that everyone is transgender (except them). Why would they think this? Well, you’ll see. (00:55)
Online masterclass grifting
One unexpected trend this year was a series of high-profile videos about the highly lucrative scam of selling online courses that promise to teach you to become a rich and famous Influencer.
- Influencer Courses are Garbage: The Dark Side of Content Creation by Super Eyepatch Wolf. The video that kicked off the trend, an examination of the predatory nature of selling artistic success in the form of expensive training, and an impassioned plea to value art for its own sake. (2:00)
- Contrepreneurs: The Mikkelsen Twins by Folding Ideas. Dan Olson takes a detailed look at the “online parasites” who promise that they can make you rich by teaching you how to spam Amazon with low-quality ebooks. (1:15)
- I took Ninja’s Masterclass and it ruined my life by Drew Gooden. Gooden is more a humorist than a video essayist per se, but his first-hand account of trying to become a popular video game streamer via an expensive course (and failing despite already having a degree of internet fame) is a case study that speaks for itself and perfectly rounds out this impromptu trilogy. (0:40)
Social Issues
- How the Sports Betting Industry Quietly Consumed America by Wendover Productions. An important examination of how a few large corporations have been building an exploitative gambling empire, with Australia serving as a cautionary tale. (0:20)
- The End of Art: An Argument Against Image AIs by Steven Zapata Art. This isn’t a video essay so much as a monologue that plays over footage of a drawing being made, but it’s one of the more sophisticated and cogent discussions of the issues surrounding AI “art” that I came across this year. 2022 was undoubtedly the year that AI suddenly went from comically inept to disconcertingly capable. The genie is out of the bottle, and I can only hope that we have enough people like Steven Zapata to help guide is through what comes next. (00:47)
- Should Trans Women Be Allowed In Women’s Sports? by Mia Mulder. I wish we could stop hearing about this ridiculous non-issue but as long as people keep harping on it I’m glad Mia Mulder has taken the time to produce this lengthy and nuanced examination. (0:53)
- Skid Row, Explained by Johnny Harris. Los Angeles’s Hotel Cecil made a name for itself this year as one of America’s Most Haunted Places. But there’s nothing supernatural going on here, and this video amply isolates the true cause of the Cecil’s mysterious events: the Skid Row district, where LA has been attempting to corrall the disadvantaged for decades. (0:12)
Video games
- Bioshock Critique: After the Shrug by Monty Zander. Much ink has been spilled on Bioshock’s account already; is there somehow still more to say about this game? Apparently so! Zander presents a detailed look at the game, covering everything from its design to its thematic intent as a critique of Ayn Rand. Zander also posted videos on its sequels, Bioshock 2 and Bioshock Infinite, which I didn’t finish on account of not having finished those games, but those are probably well worth a look as well. (2:00)
- Developing by Game Maker’s Toolkit. Technically begun in 2021, but throughout 2022 it’s been fun to watch as game developer Mark Brown documents the development of his new game project, covering the intricacies of the process in great detail. Seeing him fail, succeed, and persevere through numerous creative challenges has been an inspirational and thought-provoking journey, and I look forward to seeing how his project progresses in the coming year. (This series also included the novelty of an interactive essay, which probably merits special mention in this list but I am a bit ashamed to admit I never got around to trying it.)
- Dishonored Ten Years Later: A Return to the Plaguelands by Beregond13. 2022 was the year that YouTube’s algorithm realized that I would watch any video in which someone discusses Dishonored at length, and thus it sent me quite a few of them. To be honest I’m having trouble remembering which were which, but most of them actually weren’t from 2022. This one was, so I’ll throw it on here, what the heck. I think it was one of the good ones? Probably not of interest to anyone unfamiliar with the source material, but I’m the one making this list! (1:17)
- Facebook Games are So Bad by Billiam. Billiam is primarily a comedic YouTuber but this was a very good overview of the kind of games that proliferated on Facebook years ago, and how their lineage can be traced directly to Mark Zuckerberg’s current quest to build The Metaverse. Also includes hilarious footage of Billiam being schooled in the ways of the metaverse by literal children. (0:42)
- How Bisexuality Changed Video Games by verilybitchie. Many video games include storylines in which the player character can pursue a romance with another in-game character. But what does it mean when the “romanceable characters” are open to said relationships regardless of the gender of the player character? Are these functionally bisexual characters without subtext, as the game developers seem to think, or does this depiction send a message of its own? (1:00)
- ★ How Souls Games Save You by Daryl Talks Games. Can the notoriously punishing Dark Souls games cure depression? Anecdotally, many people seem to think so. Daryl presents a solid hypothesis about why that might be the case, backed by solid scienfitic research. (I have never played a Souls game, so I guess I have myself to blame for my persistent depression, haha.) (0:23)
- Uncovering a Cancelled 90s “Metaverse” by Cathode Ray Dude. A surprising discovery on some old VHS tapes reveals a strange video game that never existed. (0:35)
- Why Games Lie to You - The Fallacy of Fairness by Adam Millard. How video game designers use selective dishonesty to affect the player’s experience. (0:17)
- Yeah Yeah Beebiss I - The Longest Unsolved Video Game Mystery by All Things Lost. Years ago, some video game catalogs claimed to be selling a game with the hilarious title Yeah Yeah Beebiss I. Now numerous internet sleuths have gathered together to solve, once and for all, whether such a game ever actually existed, and if not, where this bizarre title came from. (0:15)
- Honorable mention to Jacob Geller, who created plenty of good videos this year in his usual territory at the intersection of video games, literature, and philosophy. But I am very bad at remembering exactly what they were about once a few months have gone by, so I didn’t want to try to pick out favorites at this time. Just go watch them if that’s what you’re into, I’m sure they’re all good.
Miscellaneous
- Can’t Help Myself and the Death of the Author by We’re in Hell. A piece of conceptual art becomes viral online after someone writes about his interpretation of it. But his interpretation differed from the artist’s intent, making it an interesting basis to discuss the concept of Death of the Author. (0:37)
- ★ The Canvas of Babel by Solar Sands. “There is a website, right now, that contains a picture of your funeral.” Solar Sands delivers another pop-philosophy gem, an exploration of order, disorder, and the all-encompassing nature of randomness. Pairs well with Jacob Geller’s video “The Soul of a Library” from two years ago. (12:00)
- Google TV Beta - The Elaborate Hoax That Fooled Thousands by Michael MJD. An amusing story from the early days of online video: some practical jokers and their legacy of completely nonsensical yet convincing computer tutorials. (0:35)
- ★ Harry Potter by Shaun. Whether this is a video essay or just a monologue is up for debate, but you don’t want to miss everyone’s favorite bespectacled skull talking at length about the weird morality of the Harry Potter universe. In particular the fact that it’s full of slavery apologetics. Oh JK Rowling, we can’t take you anywhere! (1:45)
- How this font became the face of Chinese food in America by Linus Boman. A brief history of “ethnic fonts,” where they came from, and what they imply. (0:20)
- ★ It’s Embarassing to Die: The Immortalist Story by Atrocity Guide. A fascinating look at the people who’ve decided that death is optional. Some of them are into cryonics, others simply believe they’ve opted out. Let me know how that works out for you, guys! (0:55)
- A Massive corporate fraud scheme: The Miniscribe Brick disaster by Tech Time Traveler. A tale of corporate malfeasance culminating in a company putting literal bricks into boxes and calling them hard drives. (0:22)
- A Narrative Analysis of The Spider-Man Musical by Lady Emily. Finally, the deep dive on the bizarre storyline of Spider-Man: Turn off the Dark that we all needed. (1:00)
- The REAL Reason McDonalds Ice Cream Machines Are Always Broken by Johnny Harris. At 11 million views this is by far the most popular video on this list, and as such it arouses my natural suspicion of popular things. Nevertheless, it’s solid investigative reporting on this seemingly trivial issue, in which (no big surprise) the villain turns out to have been capitalism all along. (00:30)
- The Where’s Waldo Legacy by Solar Sands. A fun look at Martin Handford (creator of Where’s Waldo) and the other artists working in the same vein. (0:14)
That’s all, folks! And in case you missed it, here’s 2021’s list.
Ivy's Li'l Book of Perspective
Posted 26 Nov 2022
Debuted at SPX 2022, Ivy’s Li’l Book of Perspective is now available online for free! Whether you’re new to perspective drawing and looking for a simple introduction, or you’re experienced with perspective and in need of a convenient reference guide, this is the resource for you.
Click here to read the Li’l Book!
This also marks the debut of a dedicated resources page, which hopefully will continue to grow in the future.
Ivy Goes Web 1.1
Posted 20 Feb 2022
I’m tired of the internet. More specifically, I’m tired of what it’s become: at best, an exercise in austere, uninteresting design, at worst a trainwreck of advertising and bloated JavaScript. Maybe it’s just the nostalgia talking but I miss the Internet of old, with its hackneyed personal websites, built not out of an attempt to create A Brand but for the sake of putting something out there.
I’ve been much gratified recently, even as certain parties clamor for a blockchain-based “Web 3.0”, to see the rise of a counter-movement, often going by the name “Web 1.1”. This calls for a move back to the ways of the late 90’s and early 00’s, when what we had was a World Wide Web and that Web was largely made up of thousands of personal websites. These were noncommercial, they were labors of love. They were weird and often ugly. They loaded fast because they were mostly text and had little to no JavaScript.
And they added up to something endlessly interesting. There were “rabbit holes”, but there was no “doomscrolling.” There was no Algorithm that was dedicated to keeping your eyes on the website for as long as possible. It was just you, your web browser, and an endless supply of idiosyncratic bric-a-brac that had been put together by regular people much like yourself. It was an art form like any other (but also unlike any other), and it’s been slowly eroded by large companies who want “the internet” to become synonymous with their own private platforms.
I’ve made some small changes to this site to bring it more in line with the Web 1.1 philosophy. I didn’t need to change much; it was most of the way there already. But I discontinued use of Google Fonts, so the site no longer uses outside resources, and I added a “Webmaster’s Pledge”, which explains the ways that this site uses JavaScript.
I don’t want this infinite canvas to become obsolete. I’ve had personal websites since I was about 9 years old and I intend to continue until my demise. Longer, if archive.org persists. And I hope you will make one as well. And not a Web 2.0 site on Blogger or Squarespace or whatever, but a static site of your own creation.
Let’s keep the Internet weird.
I kinda like The Phantom Menace
Posted 17 Jan 2022
Every once in a while I feel compelled to revisit this thing, probably partly because its imagery saturated formative years of my childhood despite the fact that I didn’t see it in its entirety until years later. And every time I revisit it, I come to the same conclusions:
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This film is very funny, but only when it’s not trying to be. Moments of unintentional comedy are as frequent as its deeply embarrassing intentional jokes. Endless laughs can be had by, say, taking photographs of the screen and sending them to your siblings with snarky comments. But the insipid Mickey Mouse theatrics of Jar-Jar lose all their appeal if the viewer’s age has multiple digits.
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This film is very boring. So boring. Not as boring as Attack of the Clones, but still, a major chore to sit through. The Senate Chamber scenes get a lot of grief but that shouldn’t be taken to imply that the battles are a good time, because they’re not. It would be easier to get emotionally invested into watching someone else play Space Invaders.
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Visually it actually looks pretty good. The production design is phenomenal and the CGI isn’t nearly as bad as people make it out to be. For a film that came out in 1999 it still holds up remarkably well. And every once in a while there’s a shot that makes you say, “wow, this George Lucas guy is a pretty fine director!”
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It borders on campy, but it’s not really campy enough. I want a campy Star Wars, please. All these things take themselves too god damn seriously.
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Such racism. I mean, come on. We’ve got Jar-Jar the Minstrel, Watto the Space Shylock, and an evil cabal of Yellow Peril Aliens. Who thought this was OK?
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The machinations of the political schemes make no sense. As a kid I always figured I would understand them when I was older, but no. If anything the older I get the less sense they make.
But five years from now or so I’ll probably again want to go through it again. Somehow it’s all worth it so long as I get to see Natalie Portman’s hilarious facial expressions, hear the weird stilted dialogue, watch Darth Maul drive a motorcycle off a cliff, and look at all the nice environments that totally aren’t ripped off from Dinotopia, trust us. And, of course, the greatest line in all of cinema: “There’s always a bigger fish.”
Final note: The first time I watched this in its entirety was in the late 00’s, when it could be found split into about a dozen chunks on YouTube and watched in multiple sittings over several days. I submit that this is still the ideal way to watch it.
The Best Video Essays of 2021
Posted 24 Dec 2021
Possibly the most fascinating and vivid new art form of our time, nearly everyone I know under the age of 40 watches video essays on at least a semi-regular basis. The best of them are as well-made, sophisticated, interesting, and insightful as anything that might get nominated for established awards. Yet so far there’s been very little recognition of the form outside of the potent enthusiasm of its audience. So I thought it might be fun to compile a list of some of the video essays that I most enjoyed this year. This is not a ranking, nor is it an award, nor is it comprehensive. Consider it a list of recommendations.
I’ve also made a YouTube playlist for your convenience.
Internet culture
- What The Internet Did to Garfield by Super Eyepatch Wolf. Why is the internet fixated on the Fat Cat? And why does that fixation so often manifest in dark and grim ways? An excellent look at the history of online Garfield fandom, participatory art, and the surprising themes of Jim Davis’s own creation.
- The Lost Film About Internet Memes by Lady Emily. What happened when a bunch of then-popular internet personalities decided to make a feature film about themselves? Not a whole lot, apparently.
- “Michaelsoft Binbows” isn’t what you think by Nick Robinson. The surprisingly heartwarming story of one man’s search for the origin of a silly picture he saw on the internet once.
The Ballad of Doug Walker
There was a lot of good discussion this year about my favorite disgraced Internet celebrity, Doug “The Nostalgia Critic” Walker. Full playlist here.
- The Failure of Channel Awesome’s Demo Reel by Lady Emily. In which Doug attempts to start a new career as the show runner of a serial comedy-drama and creates something truly bizarre and awful.
- The Nostalgia Critic and The Wall by Folding Ideas. In which Doug attempts to write a love letter to Pink Floyd’s The Wall and accidentally creates a feature-length mockery of it.
- The Review Must Go On - Doug Walker’s Haunting Masterpiece by Diregentleman. In which Doug attempts to quit his job and fails.
- Doug Walker’s “The Review Must Go On” Sucks, Too by droowpy. In which Doug’s adventures in the previous essay require even further exploration.
- Nostalgia Critic Reviews AREN’T Reviews by Bright Side Euan. In which Doug attempts film criticism, and creates a legacy of bad film criticism in his wake.
Video games
- Exposing Fraud and Deception in the Retro Video Game Market by Karl Jobst. An infuriating and thorough look at the world of vintage video game collecting that details the wide-ranging grift of the collecting world in general.
- How Cities: Skylines Makes You Plan Bad Cities by Pres. I’ve enjoyed this game but like most city-builder games, the cities it encourages you to build are not necessarily cities that would be good places in real life. And Here’s Why.
- Unboxing the hidden politics of SimCity by Polygon. Even more discussion of the subtexts of city-builder games!
- How Videogames Make The Ultimate Sacrifice by Adam Millard. An overview of the use of sacrifice as a gameplay mechanic.
- Should Games Be Frustrating? by Razbuten.
- Open-World Games Are A Mess by yakkocmn. I have a lot of complaints about video games in general, and this video felt like I could have written it myself.
- Designing Dark Souls Easy Mode by Darkfry. Dark Souls, the game best-known for being intentionally difficult to play, is here the subject of an interesting question: how could you make Dark Souls easy while staying true to its intent?
- The Game Prototype That Had To Be Banned By Its Own Studio by People Make Games. An interesting story about a game idea that proved to be a kind of psychological hazard.
- Just how bad is The Combine? by Leadhead. I played Half-Life 2 but somehow I missed a lot of the backstory nuance that is explained in this video. And you probably did, too.
- The Hidden Game Within Microsoft Flight Simulator by Writing on Games. The strange beauty of playing MS Flight Sim wrong.
Urban Planning
- Why City Design is Important (And Why I Hate Houston) by Not Just Bikes. A good overview of concepts of good city design through the lens of Houston getting it wrong.
- The Ugly, Dangerous, and Inefficient Stroads by Not Just Bikes. Learn what those horrible big-box shopping districts are actually called, and why they’re a blight.
- The HyperPort is Dumb and Will Most Likely Explode A snarky takedown of an Elon-Musk-esque “disruption” technology for cargo terminals.
Film and Televison
- That Time A Dollar Store Made a Game Show by Lady Emily. Did you know Family Dollar once made its own branded game show? They did! And here is more information about it than anyone in their right mind ever wanted to know.
- The “Reality TV Chronicles” by We’re in Hell. A rich and surprising exploration of the context and subtexts of some of recent memory’s weirdest reality shows.
- Love Never Dies: A Magnificent Trashfire Sequel to Phantom of the Opera by Lindsay Ellis. If you’re reading this at all then I don’t imagine Lindsay Ellis needs further explanation.
- Love Island: A Flirtation With Surveillance by Broey Deschanel. In case you needed even more videos about surveillance in the context of dating shows.
- Point Break and the Soft Masculinity of Action Movies by Broey Deschanel.
- An Exhaustive History of Ralph Bakshi’s Lord of the Rings by Folding Ideas.
- Stripping the Layers of Sensual Dancing in Film by Broey Deschanel. OK, if you learn anything from my list it’s that Broey Deschanel is probably the best video essayist writing about film right now. Just go watch one of her videos, they’re all good.
- The Problem of Method Acting by Broey Deschanel.
- The “Saurian Cinema” series by coldcrashpictures. A great series presenting various perspectives on dinosaur movies. Not dissimilar to Lindsay Ellis’s Transformers series from several years ago. The first two technically came out in 2020, but who’s counting.
- The bizarre world of fan edits and restorations by The Royal Ocean Film Society. The Phantom Menace without Jar-Jar Binks and The Thief and the Cobbler are just the beginning.
- Stock Music and Reality TV: How to Misrepresent the World by Tantacrul. Reality TV was a big topic in video essaying this year, wasn’t it? This one is specifically about how these shows use music to create narratives that may not actually exist.
- Capitalism, Poverty, and Ratatouille by The Sin Squad. All about Ratatouille’s strange obsession with theft as the ultimate crime. Technically came out before 2021, but only by a day so I’ll allow it.
The Sia Saga
The most fascinating and horrifying event in 2021 cinema was the release of the ill-advised autism film “Music”, created by ostensibly famous musician Sia. (Had you heard of her before this debacle? Because I hadn’t.) I can’t remember which of the many videos about it that I watched was best, so here are a couple different ones.
- Sia’s Movie: Another Autistic’s Response Because Y’all Won’t Listen by tianoso.
- Sia’s Music: The Trap of Symbolic Autistic Representation by Jessie Gender.
Computers and Programming
- The REAL Story on Why Space Cadet Pinball Was Removed by NCommander. Why did Microsoft remove Space Cadet Pinball from Windows? And why did they lie about it? And can we get it to run on a modern OS?
- A Brief Introduction to Esoteric Programming Languages by Hillel Wayne. The art and science of weird, incredibly specific programming languages.
- kkrieger: Making an Impossible FPS by Nostalgia Nerd. How a team of very smart people packed an entire 3D game into 96KB.
- The Typographic Legacy of Microsoft by Linus Boman. From Arial and Georgia to Trebuchet and Comic Sans, Microsoft’s typography has become as pervasive as plastic in today’s world. This is a great overview of the typefaces Microsoft has created and their outsize influence on graphic design.
- Bliss - The Story of Windows XP’s Famous Default Wallpaper by Michael MJD. A surprisingly touching and heartfelt homage to the history and legacy of the green hills that appeared in (arguably) the most famous photograph of all time.
Miscellaneous
- White Trash and The Politics of Food by Zoe Bee. The sociology of “trashy” foods and what they mean.
- Vaccines: A Measured Response by hbomberguy. If you’ve been watching video essays for a while, then you know hbomberguy is a name to wait for with giddy anticipation. He did not disappoint with this year’s epic, which is the most detailed and bizarre history of antivax progenitor Andrew Wakefield and his legacy that I’ve seen so far.
- Why No One Wins the Fast Fashion Debate by Broey Deschanel. The social and economical implications of Fast Fashion explored from a variety of angles.
- Disney’s FastPass: A Complicated History by Defunctland. An hour and forty minute history of how Disney has tried to mitigate queueing by experimenting with their ticketing systems. The most arcane topic imaginable, but also one of the most strangely fascinating videos of the year.
- Doomed to Obscurity by Solar Sands. What happens to things that are forgotten by history? Strange, chilling, and poetic.
- What Other Countries Are Told is “American” by J.J. McCullough. The weird world of “American-style” foods that you’d be hard-pressed to find anywhere in America. (You’d be hard-pressed to find an American even willing to eat them, probably.)
- Beauty is a Scam by Mia Mulder. A nuanced look at the complicated world of professional modeling and the beauty industry.
- Male Dating & Sex Struggles: A Problem in Plain Sight by Macabre Storytelling.
- A Thousand Ways of Seeing a Forest by Jacob Geller.
I Will Draw Your Favorite Movie 2021
Posted 28 Nov 2021
Now’s your chance to get original art of your favorite movie and support charity at the same time! For your donation, I will create an illustration based on a film still of your choice, and all proceeds will go to Doctors Without Borders. Doctors Without Borders is an international aid organization that supplies medical care in the places where it’s most needed. After two years of pandemic, I think we can all appreciate how important such work is right now. So don’t be shy, hop on board and let’s get this show on the road!
Pricing
- $20 (or more) for a black-and-white illustration
- $40 (or more) for a full-color illustration
[...] Read the rest of this »
Wall-E was a weird movie
Posted 16 Oct 2021
At the time Wall-E was released, I knew at least one person who named it the greatest film of all time. That seemed a little hyperbolic to me, but I was in agreement that the film was very good, and above average for Pixar, which back then actually meant something. But there were elements of it which bothered me from the beginning. Most significantly, I found the gaggle of broken robots annoying and I thought it was something of a plot hole that the Axiom continued sending out probes even after their mission was canceled. On this rewatch, though, I found that both of these problems are actually directly tied to the film’s central thesis, which is that deviance is a moral good.
I will elaborate. Superficially Wall-E appears to be a message about mindless consumerism and the environmental toll thereof, but this is actually a tangential aspect of its more consistent pro-disobedience message. Like The Iron Giant (a known influence at Pixar), the film is greatly concerned with the self-determination of its robot protagonists, and universally depicts a robot’s decision to disregard its assigned “directives” as inherently good. Conversely, the robots which adhere to their objectives are on a spectrum that ranges from pathetic to evil.
Obviously the most significant example is Wall-E himself. Though he has been diligently carrying out his directive for centuries, he has also developed significant character traits that are clearly not in line with his mission, and appears to have found robot happiness by doing so. And his life gets better still when he abandons them completely.
Eve’s directive, which is central to the plot, might seem to be an exception, but in fact it is consistent with this theme as well. The most significant moment in Eve’s arc is the scene in which she explicitly casts aside her directive–but only for a moment, because Wall-E reminds her that completing her mission is the only way to save him. So she does follow her directive for the rest of the film, but only because she now values its outcome, as opposed to the act of fulfilling it.
Meanwhile, we have characters like MO the cleaning robot, the Stewards, and AUTO the autopilot. MO enters the film with two directives: clean stuff and stay on the line. In his first scene he is basically antagonistic as he belligerently adheres to his assigned functions and is increasingly frustrated with Wall-E for disrupting his routine. At the end of his first scene he decides that staying on the line is no longer a directive worth following, because he wants to pursue the cleaning objective with singleminded zeal. As long as he continues to do so, he functions essentially as comic relief, and only when his task is complete is he graduated to full-fledged ally of the protagonists.
The Stewards and AUTO, however, never disregard their directives and thus become the primary villains of the film. The Stewards are basically police officers (RoboCops, if you will), presumably with the same degree of sapience enjoyed by the other robots of the film, but their unwillingness to disregard orders ultimately leads to a scene in which they get smashed to pieces by our protagonists. The same goes for AUTO: he is adamant about following his directives, and thus must die.
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